//==============================================================================
// Scorpion Man_anim.txt
// Fixed missing eclpise SFX()~WarriorMario
//==============================================================================

//==============================================================================
define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}

//==============================================================================
define egyptbirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX E Myth Unit Birth Effect
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      TechLogic none/Venom
      set hotspot
      {
         version
         {
            Visual Special E Scorpion_BirthA
				connect HOTSPOT egyptbirthSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special E Scorpion_BirthA
                                replaceTexture Special E Scorpion Man/Special E Scorpion Man Upgrade
				connect HOTSPOT egyptbirthSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Venom 
      set hotspot
      {
         version
         {
            Visual Special E Scorpion_idle
				connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special E Scorpion_idle
                                replaceTexture Special E Scorpion Man/Special E Scorpion Man Upgrade
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim bored
{
   SetSelector
   {
      TechLogic none/Venom
      set hotspot
      {
         version
         {
            Visual Special E Scorpion_boredA
				connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special E Scorpion_boredA
                                replaceTexture Special E Scorpion Man/Special E Scorpion Man Upgrade
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Venom
      set hotspot
      {
         version
         {
            Visual Special E Scorpion_attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.75 true   
            tag GenericSound 0.60 true   
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
         }
	 version
         {
            Visual Special E Scorpion_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.76 true   
            tag GenericSound 0.60 true   
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special E Scorpion_attack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.75 true   
            tag GenericSound 0.60 true   
//-- end auto generated section
                                replaceTexture Special E Scorpion Man/Special E Scorpion Man Upgrade
				connect hotspot eclipseSFX hotspot
         }
	 version
         {
            Visual Special E Scorpion_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.76 true   
            tag GenericSound 0.60 true   
//-- end auto generated section
                                replaceTexture Special E Scorpion Man/Special E Scorpion Man Upgrade
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}


//==============================================================================
anim whirlwindAttack
{
   SetSelector
   {
      TechLogic none/Venom
      set hotspot
      {
         version
         {
            Visual Special E Scorpion_attackSpecial
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.48 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.21 false SwordSwing checkVisible 
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special E Scorpion_attackSpecial
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.48 true   
            tag GenericSound 0.60 true   
            tag SpecificSoundSet 0.21 false SwordSwing checkVisible 
//-- end auto generated section
                                replaceTexture Special E Scorpion Man/Special E Scorpion Man Upgrade
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Venom
      set hotspot
      {
         version
         {
            Visual Special E Scorpion_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.44 false HeavyFall checkVisible 
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special E Scorpion_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.44 false HeavyFall checkVisible 
//-- end auto generated section
                                replaceTexture Special E Scorpion Man/Special E Scorpion Man Upgrade
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      TechLogic none/Venom
      set hotspot
      {
         version
         {
            Visual Special E Scorpion_walk
				tag FootstepRight 0.10 true
				tag FootstepLeft 0.00 true
				tag FootstepRight 0.30 true
				tag FootstepLeft 0.25 true
				tag FootstepRight 0.45 true
				tag FootstepLeft 0.35 true
				tag FootstepRight 0.64 true
				tag FootstepLeft 0.50 true
				tag FootstepRight 0.75 true
				tag FootstepLeft 0.70 true
				tag FootstepRight 0.95 true
				tag FootstepLeft 0.85 true
				connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special E Scorpion_walk
                                replaceTexture Special E Scorpion Man/Special E Scorpion Man Upgrade
				tag FootstepRight 0.10 true
				tag FootstepLeft 0.00 true
				tag FootstepRight 0.30 true
				tag FootstepLeft 0.25 true
				tag FootstepRight 0.45 true
				tag FootstepLeft 0.35 true
				tag FootstepRight 0.64 true
				tag FootstepLeft 0.50 true
				tag FootstepRight 0.75 true
				tag FootstepLeft 0.70 true
				tag FootstepRight 0.95 true
				tag FootstepLeft 0.85 true
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Venom
      set hotspot
      {
         version
         {
            Visual Special E Scorpion_FlailA
				connect hotspot eclipseSFX hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Special E Scorpion_FlailA
                                replaceTexture Special E Scorpion Man/Special E Scorpion Man Upgrade
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

